{
  "schema_version": "1.0.0",
  "universe": {
    "id": "universe:miniature",
    "source_concept_id": "VIS-0011",
    "source_title": "Miniature",
    "slug": "miniature",
    "route": "/universes/miniature/",
    "source_collection": "Visual Concepts, Themes, and Art Styles",
    "source_section": "General Visual Concepts",
    "source_variation": "",
    "source_description": "",
    "source_description_status": "BLANK_BY_SOURCE",
    "theme_tags": [
      "Art, Design, and Creativity"
    ],
    "format_tags": [
      "Other / Hybrid"
    ],
    "rights_review_flag": false,
    "authored_expansion": "Miniature is treated here as a visual system in which reduced or ambiguous scale interacts with framing, reference cues, selective detail, viewpoint, material language, depth, and narrative density. This sentence and the universe taxonomy are newly authored ICU editorial synthesis; they were not present in the source library.",
    "status": "isolated_integration_candidate",
    "evidence_posture": "editorial-synthesis-first; no documentary imagery or named historical-object claims required for core release"
  },
  "routes": [
    {
      "key": "home",
      "title": "Miniature",
      "path": "/universes/miniature/",
      "summary": "A storyworld for reading, composing, and testing the visual signals that make a small world feel intentionally miniature."
    },
    {
      "key": "orientation",
      "title": "Orientation",
      "path": "/universes/miniature/orientation/",
      "summary": "Start with the core distinction: miniature is not just smallness, but a designed relationship among scale cues, detail, framing, and viewpoint."
    },
    {
      "key": "atlas",
      "title": "Traits Atlas",
      "path": "/universes/miniature/atlas/",
      "summary": "Browse the recurring visual signals that can strengthen, weaken, or complicate the miniature effect."
    },
    {
      "key": "gallery",
      "title": "Contrast Gallery",
      "path": "/universes/miniature/gallery/",
      "summary": "Explore original ICU design studies that isolate different miniature strategies without pretending to document real objects."
    },
    {
      "key": "compare",
      "title": "Compare & Contrast",
      "path": "/universes/miniature/compare/",
      "summary": "Compare two original miniature studies across scale cue, detail density, depth, material language, framing, and narrative load."
    },
    {
      "key": "constraint",
      "title": "Constraint Lab",
      "path": "/universes/miniature/lab/constraint/",
      "summary": "Vary constraints and see how the miniature reading changes while the lab makes its assumptions visible."
    },
    {
      "key": "composition",
      "title": "Composition Lab",
      "path": "/universes/miniature/lab/composition/",
      "summary": "Tune viewpoint, framing, anchor size, depth layers, and detail rhythm in a live miniature composition diagram."
    },
    {
      "key": "interpretations",
      "title": "Interpretation Lenses",
      "path": "/universes/miniature/interpretations/",
      "summary": "Read the same miniature idea through storyworld, architectural, craft, photographic, interface, and exhibition lenses."
    },
    {
      "key": "trails",
      "title": "Discovery Trails",
      "path": "/universes/miniature/trails/",
      "summary": "Follow four guided paths through scale, narrative, enclosure, and ambiguity."
    },
    {
      "key": "connections",
      "title": "Connections",
      "path": "/universes/miniature/connections/",
      "summary": "Continue into related ICU worlds and source concepts through explicit, explainable relationships."
    },
    {
      "key": "sources",
      "title": "Sources & Boundaries",
      "path": "/universes/miniature/sources/",
      "summary": "Inspect what came from the original VIS-0011 record, what ICU newly authored, and what remains interpretation or prototype."
    }
  ],
  "traits": [
    {
      "id": "scale-cue",
      "name": "Reference scale",
      "axis": "scale",
      "strength": "foundational",
      "question": "What gives the eye a believable comparison point?",
      "note": "A door, handle, stair, hand-sized object, repeated module, or familiar proportion can make scale legible without printing a number."
    },
    {
      "id": "compression",
      "name": "Compression",
      "axis": "composition",
      "strength": "foundational",
      "question": "How much world is packed into the frame?",
      "note": "Miniature readings often intensify when architecture, objects, pathways, or events are compressed into a bounded field."
    },
    {
      "id": "detail-rhythm",
      "name": "Selective detail",
      "axis": "detail",
      "strength": "variable",
      "question": "Which details carry scale, and which are intentionally omitted?",
      "note": "Uniform maximal detail can flatten hierarchy. Selective detail lets a few clues do disproportionate perceptual work."
    },
    {
      "id": "frame",
      "name": "Enclosure & frame",
      "axis": "composition",
      "strength": "strong",
      "question": "Does the scene feel held, boxed, staged, or cut away?",
      "note": "Cabinet edges, plinths, apertures, cutaways, and hard scene boundaries can turn a view into a contained world."
    },
    {
      "id": "material",
      "name": "Material cue",
      "axis": "materials",
      "strength": "variable",
      "question": "Do materials read as literal, model-like, graphic, or ambiguous?",
      "note": "Visible card, wire, timber grain, paper edge, painted texture, or polished abstraction changes how the viewer interprets scale."
    },
    {
      "id": "depth",
      "name": "Layered depth",
      "axis": "space",
      "strength": "strong",
      "question": "How many spatial planes are readable?",
      "note": "Foreground, middle field, and distant edge make a small scene feel internally navigable rather than merely flat."
    },
    {
      "id": "viewpoint",
      "name": "Viewpoint",
      "axis": "viewpoint",
      "strength": "strong",
      "question": "Are we above the world, inside it, or looking through a threshold?",
      "note": "High oblique views expose plan and containment; low views can make tiny objects feel monumental; close cutaways create intimacy."
    },
    {
      "id": "narrative",
      "name": "Narrative density",
      "axis": "interpretation",
      "strength": "variable",
      "question": "Does the scene imply activity before and after this moment?",
      "note": "A miniature can act as a visual sentence: displaced objects, paths, openings, or repeated props suggest events without requiring characters."
    }
  ],
  "studies": [
    {
      "id": "room-in-a-box",
      "title": "Room in a Box",
      "family": "interior",
      "material": "card",
      "anchor": "doorway",
      "scale": 5,
      "detail": 3,
      "depth": 4,
      "frame": 5,
      "narrative": 3,
      "view": "cutaway",
      "summary": "A single cutaway room uses doorway proportion, layered furniture blocks, and a hard outer shell to make containment do most of the scale work."
    },
    {
      "id": "pocket-workshop",
      "title": "Pocket Workshop",
      "family": "workspace",
      "material": "wood",
      "anchor": "tool handles",
      "scale": 4,
      "detail": 5,
      "depth": 3,
      "frame": 4,
      "narrative": 5,
      "view": "eye-level",
      "summary": "A dense workbench scene leans on repeated tool-scale cues and traces of activity rather than a single dominant object."
    },
    {
      "id": "matchbox-street",
      "title": "Matchbox Street",
      "family": "architecture",
      "material": "paper",
      "anchor": "door rhythm",
      "scale": 5,
      "detail": 3,
      "depth": 2,
      "frame": 5,
      "narrative": 4,
      "view": "oblique",
      "summary": "Three facades compress a street into a narrow container, using repeated doors and windows to establish a fast, readable scale ladder."
    },
    {
      "id": "palm-garden",
      "title": "Palm Garden",
      "family": "landscape",
      "material": "mixed",
      "anchor": "path width",
      "scale": 3,
      "detail": 4,
      "depth": 5,
      "frame": 3,
      "narrative": 2,
      "view": "overhead",
      "summary": "A planted field reads miniature through path width, layered terrain, and a high viewpoint rather than through architecture."
    },
    {
      "id": "tiny-archive",
      "title": "Tiny Archive",
      "family": "collection",
      "material": "paper",
      "anchor": "shelf bays",
      "scale": 4,
      "detail": 5,
      "depth": 3,
      "frame": 4,
      "narrative": 3,
      "view": "frontal",
      "summary": "Repeated shelf bays and tiny paper stacks create a catalog-like miniature where pattern and ordering carry more weight than illusion."
    },
    {
      "id": "micro-kitchen",
      "title": "Micro Kitchen",
      "family": "interior",
      "material": "mixed",
      "anchor": "counter height",
      "scale": 5,
      "detail": 4,
      "depth": 4,
      "frame": 4,
      "narrative": 4,
      "view": "cutaway",
      "summary": "Counter height, cabinet rhythm, and a few oversized handles make a readable domestic world without chasing perfect realism."
    },
    {
      "id": "folded-theatre",
      "title": "Folded Theatre",
      "family": "stage",
      "material": "paper",
      "anchor": "proscenium",
      "scale": 2,
      "detail": 2,
      "depth": 5,
      "frame": 5,
      "narrative": 5,
      "view": "frontal",
      "summary": "Layered paper planes form a stage where framing and depth dominate while literal scale anchors remain deliberately weak."
    },
    {
      "id": "cabinet-observatory",
      "title": "Cabinet Observatory",
      "family": "speculative",
      "material": "metal",
      "anchor": "ladder",
      "scale": 4,
      "detail": 4,
      "depth": 4,
      "frame": 5,
      "narrative": 5,
      "view": "oblique",
      "summary": "A fictional instrument room uses a ladder, nested circles, and a cabinet boundary to mix believable scale with speculative machinery."
    },
    {
      "id": "pocket-transit-stop",
      "title": "Pocket Transit Stop",
      "family": "public-space",
      "material": "plastic",
      "anchor": "bench",
      "scale": 4,
      "detail": 3,
      "depth": 3,
      "frame": 3,
      "narrative": 4,
      "view": "eye-level",
      "summary": "A bench, canopy, curb, and route marker create a small public-space study whose emptiness leaves room for imagined arrival and departure."
    },
    {
      "id": "mini-monument",
      "title": "Mini Monument",
      "family": "object",
      "material": "stone-like",
      "anchor": "plinth",
      "scale": 2,
      "detail": 2,
      "depth": 2,
      "frame": 4,
      "narrative": 1,
      "view": "low",
      "summary": "A single plinth-mounted form intentionally blurs whether the object is a model, sculpture, or monumental thing seen from far away."
    },
    {
      "id": "nested-shopfront",
      "title": "Nested Shopfront",
      "family": "architecture",
      "material": "mixed",
      "anchor": "door and sign",
      "scale": 5,
      "detail": 4,
      "depth": 3,
      "frame": 5,
      "narrative": 4,
      "view": "frontal",
      "summary": "A shopfront within a display frame doubles the enclosure cue, making threshold, signage, and window depth part of the miniature logic."
    },
    {
      "id": "desktop-weather-station",
      "title": "Desktop Weather Station",
      "family": "speculative",
      "material": "graphic",
      "anchor": "stairs",
      "scale": 3,
      "detail": 3,
      "depth": 4,
      "frame": 2,
      "narrative": 5,
      "view": "overhead",
      "summary": "A fictional weather platform uses stairs and circulation paths as anchors while leaving its outer boundary open, creating a less dollhouse-like miniature."
    }
  ],
  "lenses": [
    {
      "id": "storyworld",
      "name": "Storyworld lens",
      "prompt": "What happened here five minutes ago, and what could happen next?",
      "focus": "paths, traces, implied actors, thresholds",
      "boundary": "Editorial interpretation, not evidence about a real scene."
    },
    {
      "id": "architectural",
      "name": "Architectural lens",
      "prompt": "Which proportions, openings, circulation paths, and section cuts make scale legible?",
      "focus": "space, proportion, plan, section, enclosure",
      "boundary": "Uses design reasoning; it is not a substitute for measured architectural documentation."
    },
    {
      "id": "craft",
      "name": "Craft lens",
      "prompt": "Which material edges and fabrication choices should remain visible rather than disguised?",
      "focus": "paper edge, join, grain, fold, wire, paint",
      "boundary": "Prototype guidance only; no claim that one material is universally best."
    },
    {
      "id": "photographic",
      "name": "Photographic lens",
      "prompt": "How could viewpoint and depth cues make the scale feel uncertain or uncanny?",
      "focus": "camera height, focus plane, crop, shadow, horizon",
      "boundary": "A perceptual exercise; no documentary photograph is supplied here."
    },
    {
      "id": "interface",
      "name": "Interface lens",
      "prompt": "When does a small visual become a navigational overview rather than a miniature world?",
      "focus": "thumbnailing, overview, density, selection, legibility",
      "boundary": "A comparison lens that distinguishes UI reduction from miniature storytelling."
    },
    {
      "id": "exhibition",
      "name": "Exhibition lens",
      "prompt": "What changes when the object is placed on a plinth, in a cabinet, or behind a viewing aperture?",
      "focus": "display frame, access, sequence, attention",
      "boundary": "Curatorial synthesis, not a claim about museum standards."
    }
  ],
  "trails": [
    {
      "id": "scale-without-ruler",
      "title": "Scale without a ruler",
      "thesis": "Learn how familiar proportions and repeated modules can make smallness legible without numeric labels.",
      "steps": [
        [
          "orientation",
          "Separate size from miniature"
        ],
        [
          "atlas",
          "Reference scale"
        ],
        [
          "gallery",
          "Room in a Box"
        ],
        [
          "constraint",
          "Increase anchor clarity"
        ],
        [
          "compare",
          "Compare explicit vs ambiguous scale"
        ]
      ]
    },
    {
      "id": "small-world-big-story",
      "title": "Small world, big story",
      "thesis": "Follow the shift from visual object to implied world by adding paths, thresholds, traces, and unfinished actions.",
      "steps": [
        [
          "gallery",
          "Pocket Workshop"
        ],
        [
          "atlas",
          "Narrative density"
        ],
        [
          "interpretations",
          "Storyworld lens"
        ],
        [
          "composition",
          "Tune depth and path"
        ],
        [
          "connections",
          "Continue outward"
        ]
      ]
    },
    {
      "id": "frame-the-world",
      "title": "Frame the world",
      "thesis": "Test how cabinets, cutaways, apertures, plinths, and stage edges change the miniature reading.",
      "steps": [
        [
          "atlas",
          "Enclosure & frame"
        ],
        [
          "gallery",
          "Folded Theatre"
        ],
        [
          "compare",
          "Contained vs open"
        ],
        [
          "constraint",
          "Raise frame strength"
        ],
        [
          "composition",
          "Change crop"
        ]
      ]
    },
    {
      "id": "ambiguous-scale",
      "title": "Ambiguous scale",
      "thesis": "Explore cases where miniature, sculpture, model, icon, and distant view overlap instead of resolving cleanly.",
      "steps": [
        [
          "orientation",
          "Read the boundary"
        ],
        [
          "gallery",
          "Mini Monument"
        ],
        [
          "interpretations",
          "Photographic lens"
        ],
        [
          "constraint",
          "Remove the anchor"
        ],
        [
          "sources",
          "Check interpretation status"
        ]
      ]
    }
  ],
  "connections": [
    {
      "title": "Breathtaking Visuals Universe",
      "path": "/universes/breathtaking-visuals/",
      "why": "Scale shifts, viewpoint, pattern, and representation are already central to this connected visual world.",
      "kind": "connected universe"
    },
    {
      "title": "Architecture & Places",
      "path": "/universes/architecture-places/",
      "why": "Miniature environments often borrow architectural signals such as openings, circulation, proportion, and enclosure.",
      "kind": "connected universe"
    },
    {
      "title": "Beds Universe",
      "path": "/universes/beds/",
      "why": "Furniture is a useful scale cue: familiar dimensions and repeated domestic objects can make a scene’s implied size readable.",
      "kind": "connected universe"
    },
    {
      "title": "Patterns",
      "path": "/concepts/vis-0007-patterns/",
      "why": "Repetition and rhythm can make small components read as a designed system rather than isolated tiny objects.",
      "kind": "source concept"
    },
    {
      "title": "Different miniature animal species",
      "path": "/concepts/vis-0004-different-miniature-animal-species/",
      "why": "Shares explicit miniature subject matter while moving from environmental composition toward animal variation.",
      "kind": "source concept"
    },
    {
      "title": "Outerspace",
      "path": "/concepts/vis-0005-outerspace/",
      "why": "Cosmic scenes create an interesting inversion: enormous subject matter can be rendered as a contained miniature world.",
      "kind": "source concept"
    }
  ],
  "provenance": {
    "preserved_source": [
      "VIS-0011",
      "Miniature",
      "Visual Concepts, Themes, and Art Styles",
      "General Visual Concepts",
      "Art, Design, and Creativity",
      "Other / Hybrid",
      "BLANK_BY_SOURCE",
      "rights_review_flag=false"
    ],
    "newly_authored": [
      "experience thesis",
      "traits taxonomy",
      "all study names and study descriptions",
      "comparison dimensions",
      "Constraint Lab logic and assumptions",
      "Composition Lab",
      "interpretation lenses",
      "discovery trails",
      "relationship explanations"
    ],
    "media": "All miniature scene graphics in this candidate are original interface diagrams made from HTML/CSS/SVG-like primitives. They are not documentary photographs, historical reproductions, or evidence of real objects.",
    "external_claims": "The core release intentionally avoids named historical objects, dates, popularity claims, measurements presented as standards, and third-party imagery. Where a statement is a design judgment, it is labeled editorial synthesis or prototype guidance."
  }
}
