DIY & Maker
Browse 76 current public ICU identities classified under DIY & Maker.
Why it is here: Provides the current DIY & Maker topic doorway before the sequence narrows to project-recording concepts.
Project bundle
A maker bundle is more useful when it starts with the habits that make projects legible: materials, steps, variants and lessons. This sequence begins with two future application concepts built around those records, then widens into a haunted-house pilot and a multi-game sound-gallery idea where planning must survive contact with a larger experience.
Editorial premise
The bundle moves from project documentation toward increasingly complex experience concepts, creating a practical escalation in what must be tracked and tested.
This bundle contains concepts, not downloadable project files or purchased materials. “Bundle” describes editorial packaging only.
Members
Ordering, role and inclusion reason are explicit. Open any member to use its one canonical page.
Start with concepts that center the record of the work itself.
Browse 76 current public ICU identities classified under DIY & Maker.
Why it is here: Provides the current DIY & Maker topic doorway before the sequence narrows to project-recording concepts.
The proposed use of Ribbon Current Craft is to plan projects, record materials and steps, compare variants, and preserve lessons from making.
Why it is here: Ribbon Current Craft proposes planning projects while recording materials, steps, variants and lessons from making.
The proposed use of Scene Craft is to the core workflow proposed for Scene Craft is a local-first way to plan projects, record materials and steps, compare variants, and preserve lessons from making.
Why it is here: Scene Craft reinforces the same project-memory problem through a local-first workspace and comparison frame.
The final pair raises the coordination burden without pretending either concept has been built.
DIY Haunted House turns the title cues “DIY”, “Haunted”, and “House” into a testable Events, Pop-Ups & Mobile Experiences premise; the first proof is to run or simulate one capped event, reservation test, or hosted pilot with explicit attendance and operating limits.
Why it is here: DIY Haunted House turns a maker-heavy idea into a hosted pilot where scope, materials and observable visitor response all matter.
DIY Sound Gallery connects 4 distinct planned games, including DIY Curator Hall and Sound Exchange Route, through experience stamps, role mastery, venue changes, personal routes, and a final participatory festival.
Why it is here: DIY Sound Gallery stretches the planning problem across multiple planned games, roles, venue changes and personal routes.