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Game Universe · Solar System directory

Solar Systems in Game Universe

Browse 36 six-product thematic families in Game Universe without scrolling through one giant card wall.

Open a group to scan this directory in smaller sections.

Items 1–12 of 36
Momentum AcrobaticsAction and Motion · 6 productsMomentum Acrobatics compares Infinity Slide Rite, Hollow Gold Expedition, and Mastery Emotion Cathedral as focused, connected, and expansive ways to games built around expressive movement, responsive control, and kinetic mastery.Precision PursuitAction and Motion · 6 productsPrecision Pursuit compares Limited Swing Bloom, Ultra Premium Voyage, and Afterlight World as focused, connected, and expansive ways to games built around expressive movement, responsive control, and kinetic mastery.Elemental TraversalAction and Motion · 6 productsElemental Traversal compares Cloud Ink Rite, Laws Snow Expedition, and Inflatable Safari Cathedral as focused, connected, and expansive ways to games built around expressive movement, responsive control, and kinetic mastery.Rule DiscoveryPuzzle and Logic · 6 productsRule Discovery compares Surreal Science Bloom, Warm Glitch Voyage, and Lucid Dream as focused, connected, and expansive ways to games where players discover rules, transform spaces, and solve consequences rather than merely answer quizzes.Spatial TransformationPuzzle and Logic · 6 productsSpatial Transformation compares Puzzle Labyrinth Rite, Scale Expedition, and Whisper Engine Cathedral as focused, connected, and expansive ways to games where players discover rules, transform spaces, and solve consequences rather than merely answer quizzes.Temporal CausalityPuzzle and Logic · 6 productsTemporal Causality compares Radiant Dust Bloom, War Time Voyage, and Echoes Past as focused, connected, and expansive ways to games where players discover rules, transform spaces, and solve consequences rather than merely answer quizzes.Hidden EcologiesExploration and Discovery · 6 productsHidden Ecologies compares Relationships Rite, Luminous Moss Expedition, and Diversity Mentorship Cathedral as focused, connected, and expansive ways to games centered on curiosity, navigation, field observation, and meaningful discoveries.Ruined MachinesExploration and Discovery · 6 productsRuined Machines compares Senses Building Bloom, Suburbs Voyage, and Hollow Gold as focused, connected, and expansive ways to games centered on curiosity, navigation, field observation, and meaningful discoveries.Impossible CartographyExploration and Discovery · 6 productsImpossible Cartography compares Rain Archive Rite, Impossible Cartography Expedition, and Map Click Cathedral as focused, connected, and expansive ways to games centered on curiosity, navigation, field observation, and meaningful discoveries.Living SettlementsStrategy and Simulation · 6 productsLiving Settlements compares Normal Person Bloom, Rain Archive Voyage, and Stopping Being as focused, connected, and expansive ways to games about understanding living systems, making consequential plans, and adapting without false complexity.Systems of ScarcityStrategy and Simulation · 6 productsSystems of Scarcity compares Strategy Systems Rite, Balance Expedition, and Crystal Static Cathedral as focused, connected, and expansive ways to games about understanding living systems, making consequential plans, and adapting without false complexity.Negotiated WorldsStrategy and Simulation · 6 productsNegotiated Worlds compares Sunken Letter Bloom, Negotiation Wisdom Voyage, and Conversation Caf as focused, connected, and expansive ways to games about understanding living systems, making consequential plans, and adapting without false complexity.
Items 13–24 of 36
Unreliable ArchivesNarrative and Mystery · 6 productsUnreliable Archives compares Noir Rite, Hollow Gold Cipher Expedition, and Memory Clown Cathedral as focused, connected, and expansive ways to games where interpretation, memory, character, and evidence drive the player forward.Character SecretsNarrative and Mystery · 6 productsCharacter Secrets compares Stage Mystery Bloom, Lumen Lore Voyage, and Afterlight Testimony as focused, connected, and expansive ways to games where interpretation, memory, character, and evidence drive the player forward.Investigative RitualsNarrative and Mystery · 6 productsInvestigative Rituals compares Pocket Horizon Rite, Mystery Signal Expedition, and Detective Health Cathedral as focused, connected, and expansive ways to games where interpretation, memory, character, and evidence drive the player forward.Gentle CraftCozy and Creative · 6 productsGentle Craft compares Non Fiction Bloom, Silver Static Voyage, and Self Medallion as focused, connected, and expansive ways to gentle games that make care, craft, restoration, and expression mechanically meaningful.Restorative SpacesCozy and Creative · 6 productsRestorative Spaces compares Toy Starship Rite, Cozy Horror Expedition, and Midnight Paper Cathedral as focused, connected, and expansive ways to gentle games that make care, craft, restoration, and expression mechanically meaningful.Expressive CollectionsCozy and Creative · 6 productsExpressive Collections compares Night Honey Bloom, Vinyl Voices Voyage, and Fashion Capital as focused, connected, and expansive ways to gentle games that make care, craft, restoration, and expression mechanically meaningful.Rhythm and ReflexArcade and Score · 6 productsRhythm and Reflex compares Touch Concert Rite, Mirror Seed Expedition, and Risk Repeating Cathedral as focused, connected, and expansive ways to immediate games with strong feel, honest scoring, meaningful risk, and deep replay.Route and RiskArcade and Score · 6 productsRoute and Risk compares Job Pretend Bloom, Bet Museum Voyage, and Night Honey as focused, connected, and expansive ways to immediate games with strong feel, honest scoring, meaningful risk, and deep replay.Endless MasteryArcade and Score · 6 productsEndless Mastery compares Memory Salt Rite, Twilight Laundry Expedition, and Alien Park Cathedral as focused, connected, and expansive ways to immediate games with strong feel, honest scoring, meaningful risk, and deep replay.Dream LogicSurreal and Experimental · 6 productsDream Logic compares Dream Obstacle Bloom, Memory Salt Voyage, and Emotion Dream as focused, connected, and expansive ways to games governed by coherent impossibilities that alter play, not merely appearance.Material ImpossibilitySurreal and Experimental · 6 productsMaterial Impossibility compares Reverse Impossibility Rite, Monument Eternal Expedition, and Whisper Engine Mirage Cathedral as focused, connected, and expansive ways to games governed by coherent impossibilities that alter play, not merely appearance.Perception ShiftsSurreal and Experimental · 6 productsPerception Shifts compares Sunken Letter Echo Bloom, Cosmic Carnival Voyage, and Mirror Maze as focused, connected, and expansive ways to games governed by coherent impossibilities that alter play, not merely appearance.
Items 25–36 of 36
Relic JourneysAdventure and Quest · 6 productsRelic Journeys compares Have Tested Rite, Radiant Dust Expedition, and Tea Quest Cathedral as focused, connected, and expansive ways to purposeful journeys with memorable places, companions, challenges, and authored conclusions.Mythic CompanionsAdventure and Quest · 6 productsMythic Companions compares Adventure Pocket Bloom, Ultimate Adventure Voyage, and Afterlight Companion as focused, connected, and expansive ways to purposeful journeys with memorable places, companions, challenges, and authored conclusions.Threshold ExpeditionsAdventure and Quest · 6 productsThreshold Expeditions compares Pocket Horizon Journey Rite, Threshold Time Expedition, and Flow States Cathedral as focused, connected, and expansive ways to purposeful journeys with memorable places, companions, challenges, and authored conclusions.Shared MischiefSocial and Party Play · 6 productsShared Mischief compares Local History Bloom, Cloud Ink Voyage, and Customer Neighborhood as focused, connected, and expansive ways to solo-complete and local-social games about communication, performance, cooperation, and playful misunderstanding.Performance and GuessingSocial and Party Play · 6 productsPerformance and Guessing compares Pod Identity Rite, Tiny Foods Expedition, and Ribbon Current Cathedral as focused, connected, and expansive ways to solo-complete and local-social games about communication, performance, cooperation, and playful misunderstanding.Cooperative ContraptionsSocial and Party Play · 6 productsCooperative Contraptions compares Starlit Thread Bloom, Diy Inventory Voyage, and Self Liberation as focused, connected, and expansive ways to solo-complete and local-social games about communication, performance, cooperation, and playful misunderstanding.Quiet DreadHorror and Suspense · 6 productsQuiet Dread compares How Become Rite, Secret Weather Expedition, and Haunted Echo Cathedral as focused, connected, and expansive ways to atmospheric games built from anticipation, uncertainty, and intelligent recovery rather than graphic excess.Pursuit and EscapeHorror and Suspense · 6 productsPursuit and Escape compares Reverse Rainforest Bloom, Left Shoe Voyage, and Mothglass World as focused, connected, and expansive ways to atmospheric games built from anticipation, uncertainty, and intelligent recovery rather than graphic excess.Psychological LabyrinthsHorror and Suspense · 6 productsPsychological Labyrinths compares Glass Melody Rite, Memory Labyrinth Expedition, and Fear Bravery Cathedral as focused, connected, and expansive ways to atmospheric games built from anticipation, uncertainty, and intelligent recovery rather than graphic excess.Science DiscoveryLearning and Knowledge Play · 6 productsScience Discovery compares Virtual Night Bloom, Pocket Horizon Voyage, and Philosophy Flavor as focused, connected, and expansive ways to games that teach through embodied discovery, experimentation, reconstruction, and use.History ReconstructionLearning and Knowledge Play · 6 productsHistory Reconstruction compares Artifact Failure Rite, Wizard Writing Expedition, and Whisper Engine Rival Cathedral as focused, connected, and expansive ways to games that teach through embodied discovery, experimentation, reconstruction, and use.Language and PatternLearning and Knowledge Play · 6 productsLanguage and Pattern compares Luminous Moss Bloom, History Living Voyage, and Secret Skill as focused, connected, and expansive ways to games that teach through embodied discovery, experimentation, reconstruction, and use.