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Idea Universe · Asteroid directory

Guided idea workflow · Asteroid class

A connected multi-step workflow for moving through several related idea decisions.

Use scopeA connected multi-step workflow for moving through several related idea decisions.Class describes scope, not quality or release priority.

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Items 1–18 of 72
Echo ExcavationCapture and Discovery · Future ConceptThe proposed use of Echo Excavation is to reconstruct the circumstances, emotion, trigger, and latent value of a half-remembered idea through a guided recovery workflow.Unfinished Things RitualCapture and Discovery · Future ConceptIn Unfinished Things Ritual, the defining rule is a calm ceremonial sorting table where releasing an idea is treated as a valid outcome.Weak Signal SafariCapture and Discovery · Future ConceptAt deeper depth, Weak Signal Safari tackles one task: collect subtle signals from daily life, work, culture, and technology, then assess novelty, evidence, relevance, and uncertainty.Friction FieldworkCapture and Discovery · Future ConceptFriction Fieldwork is built around one specific task: observe recurring annoyances, compensating behaviors, and unmet needs, then distinguish personal irritation from a broader pattern.Doorway InquiryCapture and Discovery · Future ConceptDoorway Inquiry is distinguished by a corridor of doors where each doorway changes the rules of inquiry.Wonder ExpeditionCapture and Discovery · Future ConceptIn Wonder Expedition, the defining rule is an expedition map that rewards learning rather than arriving at a predetermined answer.Idea AutopsyClarification and Framing · Future ConceptIdea Autopsy is distinguished by a respectful illuminated anatomy table that preserves the living whole beside the parts.Meaning LadderClarification and Framing · Future ConceptMeaning Ladder is built around one specific task: move repeatedly between concrete details and abstract purpose until each level supports the others.Minimum Coherent ShapeClarification and Framing · Future ConceptMinimum Coherent Shape is built around one specific task: find the smallest version that still delivers the idea’s full promise and emotional identity.No-List StudioClarification and Framing · Future ConceptAt deeper depth, No-List Studio tackles one task: define non-goals, anti-features, forbidden compromises, and conditions that would make the project no longer worth doing.Alternate Universe ReviewClarification and Framing · Future ConceptThe proposed use of Alternate Universe Review is to test a concept in different cultural, technological, economic, and environmental conditions.Assumption Costume RoomClarification and Framing · Future ConceptThe proposed use of Assumption Costume Room is to surface hidden assumptions, dress the idea in opposite assumptions, and compare what changes.Possibility OrchardExpansion and Synthesis · Future ConceptAt deeper depth, Possibility Orchard tackles one task: expand one idea across audience, format, scale, tone, setting, and purpose, then compare the resulting families.Extreme DialExpansion and Synthesis · Future ConceptIn Extreme Dial, the defining rule is a bank of extreme dials with a return-to-source control.Hybrid ForgeExpansion and Synthesis · Future ConceptHybrid Forge is built around one specific task: blend three to five ideas by assigning each a distinct role such as purpose, mechanism, aesthetic, audience, or constraint.Collision ChoreographerExpansion and Synthesis · Future ConceptAt deeper depth, Collision Choreographer tackles one task: design purposeful concept collisions, test cohesion, and reject superficial mashups.Medium MigrationExpansion and Synthesis · Future ConceptIn Medium Migration, the defining rule is a migration map with checkpoints for meaning, mechanism, and experience.Scale MorphExpansion and Synthesis · Future ConceptScale Morph is built around one specific task: transform an idea into solo, small-group, local, digital, temporary, permanent, and platform-scale forms.
Items 19–36 of 72
Evidence HuntResearch and Evidence · Future ConceptEvidence Hunt stands out through one mechanism: a field hunt that rewards coverage and contradiction rather than volume.Proof MosaicResearch and Evidence · Future ConceptAt deeper depth, Proof Mosaic tackles one task: combine several partial pieces of evidence into a transparent case without overstating certainty.Disagreement MapResearch and Evidence · Future ConceptAt deeper depth, Disagreement Map tackles one task: map competing claims, assumptions, incentives, definitions, and evidence bases.Freshness TrialResearch and Evidence · Future ConceptIn Freshness Trial, the defining rule is a courtroom for aging evidence with dates, decay factors, and appeal routes.Validation LadderResearch and Evidence · Future ConceptValidation Ladder is built around one specific task: sequence research, observation, simulation, conversation, prototype, and real-world tests from reversible to expensive.Assumption Stress LabResearch and Evidence · Future ConceptAssumption Stress Lab is distinguished by a pressure chamber with editable scenarios and visible breakpoints.Fit InterviewEvaluation and Feasibility · Future ConceptFit Interview stands out through one mechanism: a two-chair interview that alternates between creator and intended user.Value ExchangeEvaluation and Feasibility · Future ConceptAt deeper depth, Value Exchange tackles one task: map value created, value received, effort, cost, risk, burden, and possible unintended effects.Reality Check RunwayEvaluation and Feasibility · Future ConceptReality Check Runway is distinguished by a runway whose takeoff gates remain closed when critical information is missing.Capability BridgeEvaluation and Feasibility · Future ConceptCapability Bridge stands out through one mechanism: a bridge design workflow with several credible crossing strategies.Premortem TheaterEvaluation and Feasibility · Future ConceptPremortem Theater is distinguished by a rehearsal theater where failure is practiced safely before commitment.Resilience WeaveEvaluation and Feasibility · Future ConceptResilience Weave stands out through one mechanism: a woven safety net whose threads map to specific risks.Decision RoomDecisions and Priorities · Future ConceptThe proposed use of Decision Room is to run a guided decision process that tests criteria, weight sensitivity, missing evidence, and dominated options.Tie BreakerDecisions and Priorities · Future ConceptTie Breaker is built around one specific task: resolve near-equal options using discriminating questions, small tests, and explicit preference tradeoffs.Momentum MapDecisions and Priorities · Future ConceptAt deeper depth, Momentum Map tackles one task: turn a concept into the next ten meaningful moves with evidence of completion and review points.Energy-Aware PlanDecisions and Priorities · Future ConceptEnergy-Aware Plan stands out through one mechanism: a tide chart for cognitive energy rather than a rigid productivity schedule.Portfolio GardenDecisions and Priorities · Future ConceptPortfolio Garden stands out through one mechanism: a garden where not every seed is expected to become a tree.Cannibalization CheckDecisions and Priorities · Future ConceptCannibalization Check is built around one specific task: detect ideas competing for the same audience, resources, time, identity, or emotional energy.
Items 37–54 of 72
Empathy ExpeditionAudience and Purpose · Future ConceptEmpathy Expedition is distinguished by an expedition with consent, evidence, and uncertainty checkpoints.Problem LandscapeAudience and Purpose · Future ConceptAt deeper depth, Problem Landscape tackles one task: map related pains, desires, contexts, current workarounds, competing needs, and affected stakeholders.Purpose StoryAudience and Purpose · Future ConceptPurpose Story is built around one specific task: build a truthful story of why the idea exists, who it serves, and what change it seeks.Expectation ContractAudience and Purpose · Future ConceptExpectation Contract stands out through one mechanism: a plain-language contract built for clarity rather than legal theater.Participation LadderAudience and Purpose · Future ConceptAt deeper depth, Participation Ladder tackles one task: design paths from observer to participant to contributor without coercing deeper involvement.Community BoundaryAudience and Purpose · Future ConceptIn Community Boundary, the defining rule is a commons charter built from scenarios rather than vague values.Sensory Target PackCreative Direction · Future ConceptAt deeper depth, Sensory Target Pack tackles one task: create a full visual, audio, motion, typography, accessibility, and reference target for production.Atmosphere TranslationCreative Direction · Future ConceptIn Atmosphere Translation, the defining rule is an atmosphere chamber that makes tradeoffs visible.Journey ScoreCreative Direction · Future ConceptAt deeper depth, Journey Score tackles one task: sequence moments, transitions, reveals, choices, pauses, and recovery into a coherent experience score.Friction and Delight WeaveCreative Direction · Future ConceptIn Friction and Delight Weave, the defining rule is a textile model where rough and smooth textures have deliberate roles.Reference Transformation LabCreative Direction · Future ConceptAt deeper depth, Reference Transformation Lab tackles one task: analyze references for transferable qualities and build an original direction without copying protected expression.Cohesion Stress TestCreative Direction · Future ConceptThe proposed use of Cohesion Stress Test is to check whether visual, verbal, sonic, interaction, Demo, Full, and marketing surfaces feel like one product.World PhysicsWorld and Experience Conception · Future ConceptWorld Physics stands out through one mechanism: a workshop of rule tables and consequence simulations.Culture LoomWorld and Experience Conception · Future ConceptCulture Loom stands out through one mechanism: a loom where cultural details share visible causal threads.Relationship WebWorld and Experience Conception · Future ConceptThe proposed use of Relationship Web is to map bonds, debts, secrets, power, affection, conflict, and change across characters.Narrative BranchWorld and Experience Conception · Future ConceptNarrative Branch is built around one specific task: develop alternate arcs, choices, consequences, and reconvergence without creating meaningless branches.Mechanic-to-Meaning WorkshopWorld and Experience Conception · Future ConceptIn Mechanic-to-Meaning Workshop, the defining rule is a mechanics table where every rule has an experiential reason.Participation Design LabWorld and Experience Conception · Future ConceptIn Participation Design Lab, the defining rule is a rehearsal lab for observer, participant, collaborator, and performer roles.
Items 55–72 of 72
Product FormProduct Concept Development · Future ConceptThe proposed use of Product Form is to compare formats, delivery models, interaction needs, rights, maintenance, and customer expectations.Product IdentityProduct Concept Development · Future ConceptAt deeper depth, Product Identity tackles one task: define functional title, naming territory, audience, promise, class, universe, and protected creative qualities.Feature ArchitectureProduct Concept Development · Future ConceptAt deeper depth, Feature Architecture tackles one task: organize capabilities into must, supporting, optional, later, and excluded layers.Workflow Contract BuilderProduct Concept Development · Future ConceptAt deeper depth, Workflow Contract Builder tackles one task: define inputs, states, decisions, outputs, errors, recovery, history, and handoffs.Demo-to-Full WorkshopProduct Concept Development · Future ConceptDemo-to-Full Workshop is distinguished by a split workshop with a shared core promise and physically separate packages.Offer Clarity LabProduct Concept Development · Future ConceptIn Offer Clarity Lab, the defining rule is a plain-language offer lab that eliminates hidden assumptions.Specification WorkshopProject Definition and Handoff · Future ConceptSpecification Workshop is built around one specific task: develop functional, content, experience, data, accessibility, recovery, and packaging requirements.Ambiguity ResolverProject Definition and Handoff · Future ConceptThe proposed use of Ambiguity Resolver is to surface contradictions, missing decisions, overloaded terms, and unclear authority before handoff.Roadmap WeaveProject Definition and Handoff · Future ConceptRoadmap Weave is distinguished by a woven roadmap where strands reconnect at verification checkpoints.Critical Path SandboxProject Definition and Handoff · Future ConceptIn Critical Path Sandbox, the defining rule is a sandbox that tests paths without authorizing parallel builds.Production Packet BuilderProject Definition and Handoff · Future ConceptAt deeper depth, Production Packet Builder tackles one task: assemble source materials, requirements, exclusions, and creator-system instructions.Context CapsuleProject Definition and Handoff · Future ConceptThe proposed use of Context Capsule is to preserve source concepts, decisions, evidence, unknowns, protected qualities, and owner notes in a portable capsule.Knowledge GardenKnowledge Memory and Futures · Future ConceptAt deeper depth, Knowledge Garden tackles one task: organize material through flexible beds, paths, tags, relationships, and seasonal review.Insight DistillerKnowledge Memory and Futures · Future ConceptInsight Distiller is built around one specific task: turn a body of notes into patterns, tensions, possible insights, and questions.Version ReflectionKnowledge Memory and Futures · Future ConceptVersion Reflection is distinguished by a reflection room with side-by-side versions and protected source context.Failure LearningKnowledge Memory and Futures · Future ConceptAt deeper depth, Failure Learning tackles one task: examine failed attempts, separate controllable and uncontrollable factors, and create transferable learning without blame.Scenario QuartetKnowledge Memory and Futures · Future ConceptIn Scenario Quartet, the defining rule is a four-room scenario structure that avoids good, bad, base, and fantasy redundancy.Time HorizonKnowledge Memory and Futures · Future ConceptTime Horizon is built around one specific task: examine an idea across now, soon, later, generational, and legacy horizons.