Multi-Game Universe · Galaxy directory
Galaxies in Multi-Game Universe
Browse 35 broad subjects in Multi-Game Universe with compact editorial summaries.
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Items 1–12 of 35
Quarterlight Playgrounds18 productsQuarterlight Playgrounds is organized around one broad purpose—Quarterlight Playgrounds takes place in a midnight circuit of connected pixel venues—through Quarterlight Cabinets of Imagination, Quarterlight Participatory Wonderways, and Quarterlight Living Play Artifacts.Neon Interaction Districts18 productsNeon Interaction Districts is organized around one broad purpose—Neon Interaction Districts takes place in a luminous city of responsive play districts—through Neon Cabinets of Imagination, Neon Participatory Wonderways, and Neon Living Play Artifacts.Polygon Wondergrounds18 productsPolygon Wondergrounds is organized around one broad purpose—Polygon Wondergrounds takes place in a tactile archipelago of geometric attractions—through Facet Cabinets of Imagination, Facet Participatory Wonderways, and Facet Living Play Artifacts.Festival of Living Games18 productsFestival of Living Games is organized around one broad purpose—festival of Living Games takes place in an animated festival whose venues change with player stories—through Afterimage Cabinets of Imagination, Afterimage Participatory Wonderways, and Afterimage Living Play Artifacts.Impossible Play Architecture18 productsImpossible Play Architecture is organized around one broad purpose—Impossible Play Architecture takes place in a world whose architecture is made from playable rules and artifacts—through Impossible Cabinets of Imagination, Impossible Participatory Wonderways, and Impossible Living Play Artifacts.Clockwork Habitats18 productsClockwork Habitats is organized around one broad purpose—Clockwork Habitats takes place in a pixel conservatory of books, tanks, workshops, and gardens—through Quarterlight Living Archives, Quarterlight Rhythms of Growth, and Quarterlight Cultivated Worlds.Luminous Growth Networks18 productsLuminous Growth Networks is organized around one broad purpose—Luminous Growth Networks takes place in a radiant network of living systems and maker spaces—through Neon Living Archives, Neon Rhythms of Growth, and Neon Cultivated Worlds.Tactile Living Systems18 productsTactile Living Systems is organized around one broad purpose—Tactile Living Systems takes place in a geometric ecology whose parts physically interlock—through Facet Living Archives, Facet Rhythms of Growth, and Facet Cultivated Worlds.Chronicles of Growing Worlds18 productsChronicles of Growing Worlds is organized around one broad purpose—chronicles of Growing Worlds takes place in a character-driven saga of places learning to grow—through Afterimage Living Archives, Afterimage Rhythms of Growth, and Afterimage Cultivated Worlds.Self-Organizing Realities18 productsSelf-Organizing Realities is organized around one broad purpose—self-Organizing Realities takes place in a reality whose rules germinate, adapt, and remember—through Impossible Living Archives, Impossible Rhythms of Growth, and Impossible Cultivated Worlds.Diskette Archaeology18 productsDiskette Archaeology is organized around one broad purpose—Diskette Archaeology takes place in a stack of bootable pixel-era workstations and archive rooms—through Quarterlight Interface Time Travel, Quarterlight Archive Recovery, and Quarterlight Strange Software Artifacts.Glitch Archive Networks18 productsGlitch Archive Networks is organized around one broad purpose—Glitch Archive Networks takes place in a high-detail network of luminous desktops and damaged packages—through Neon Interface Time Travel, Neon Archive Recovery, and Neon Strange Software Artifacts.
Items 13–24 of 35
Data Ruin Expeditions18 productsData Ruin Expeditions is organized around one broad purpose—Data Ruin Expeditions takes place in a low-poly landscape built from drives, windows, and data ruins—through Facet Interface Time Travel, Facet Archive Recovery, and Facet Strange Software Artifacts.Lost Interface Chronicles18 productsLost Interface Chronicles is organized around one broad purpose—Lost Interface Chronicles takes place in an animated chronicle of lost software and the people who made it—through Afterimage Interface Time Travel, Afterimage Archive Recovery, and Afterimage Strange Software Artifacts.Software Folklore18 productsSoftware Folklore is organized around one broad purpose—Software Folklore takes place in a folklore realm where files, prompts, and interfaces behave like artifacts—through Impossible Interface Time Travel, Impossible Archive Recovery, and Impossible Strange Software Artifacts.Pocket Prize Arcades18 productsPocket Prize Arcades is organized around one broad purpose—Pocket Prize Arcades takes place in a pixel concourse of prize bags, cranes, capsules, and machines—through Quarterlight Earned Surprise, Quarterlight Pocket Universes, and Quarterlight Machine Collections.Capsule Culture Labs18 productsCapsule Culture Labs is organized around one broad purpose—Capsule Culture Labs takes place in a luminous laboratory of responsive surprise containers—through Neon Earned Surprise, Neon Pocket Universes, and Neon Machine Collections.Vending Microcosms18 productsVending Microcosms is organized around one broad purpose—Vending Microcosms takes place in a tactile low-poly city of vending portals and miniature displays—through Facet Earned Surprise, Facet Pocket Universes, and Facet Machine Collections.Wish-Draw Adventures18 productsWish-Draw Adventures is organized around one broad purpose—wish-Draw Adventures takes place in an animated adventure built around wishes, prizes, and pocket worlds—through Afterimage Earned Surprise, Afterimage Pocket Universes, and Afterimage Machine Collections.Surprise Economy Worlds18 productsSurprise Economy Worlds is organized around one broad purpose—Surprise Economy Worlds takes place in a reality where surprise is governed by transparent skill and collection laws—through Impossible Earned Surprise, Impossible Pocket Universes, and Impossible Machine Collections.Cabinet of Field Treasures18 productsCabinet of Field Treasures is organized around one broad purpose—cabinet of Field Treasures takes place in a pixel museum joining field stations, observatories, and vaults—through Quarterlight Field Collection, Quarterlight Sky Catalogs, and Quarterlight Vault Expeditions.Luminous Collection Atlases18 productsLuminous Collection Atlases is organized around one broad purpose—Luminous Collection Atlases takes place in a radiant atlas of specimens, stars, relics, and relationships—through Neon Field Collection, Neon Sky Catalogs, and Neon Vault Expeditions.Expedition Vaults18 productsExpedition Vaults is organized around one broad purpose—Expedition Vaults takes place in a low-poly expedition network of habitats, orbits, chambers, and displays—through Facet Field Collection, Facet Sky Catalogs, and Facet Vault Expeditions.Relic-Seeker Chronicles18 productsRelic-Seeker Chronicles is organized around one broad purpose—relic-Seeker Chronicles takes place in an animated relic-seeking chronicle with original characters and discoveries—through Afterimage Field Collection, Afterimage Sky Catalogs, and Afterimage Vault Expeditions.
Items 25–35 of 35
Living Catalog Realms18 productsLiving Catalog Realms is organized around one broad purpose—Living Catalog Realms takes place in a catalog realm where every collected thing changes the world that records it—through Impossible Field Collection, Impossible Sky Catalogs, and Impossible Vault Expeditions.Dream Cartography18 productsDream Cartography is organized around one broad purpose—Dream Cartography takes place in a pixel observatory of concept stars, dream cabinets, and threshold maps—through Quarterlight Constellated Dreams, Quarterlight Impossible Expeditions, and Quarterlight Threshold Cartography.Surreal Signal Atlases18 productsSurreal Signal Atlases is organized around one broad purpose—Surreal Signal Atlases takes place in a luminous layered atlas that responds to symbols, moods, and routes—through Neon Constellated Dreams, Neon Impossible Expeditions, and Neon Threshold Cartography.Impossible Geography18 productsImpossible Geography is organized around one broad purpose—Impossible Geography takes place in a low-poly geography of impossible scale, gravity, and material laws—through Facet Constellated Dreams, Facet Impossible Expeditions, and Facet Threshold Cartography.Liminal Story Realms18 productsLiminal Story Realms is organized around one broad purpose—Liminal Story Realms takes place in an animated journey through threshold stories and original dream characters—through Afterimage Constellated Dreams, Afterimage Impossible Expeditions, and Afterimage Threshold Cartography.Oneiric World Logic18 productsOneiric World Logic is organized around one broad purpose—Oneiric World Logic takes place in a world whose maps are generated by emotional, conceptual, and spatial rules—through Impossible Constellated Dreams, Impossible Expeditions, and Impossible Threshold Cartography.Afterimage Spaces18 productsAfterimage Spaces is organized around one broad purpose—Afterimage Spaces takes place in a pixel night district of shuttered stores, remembered rooms, and quiet corridors—through Quarterlight Abandoned Theme Markets, Quarterlight Memory Geography, and Quarterlight Soft Threshold Spaces.Memory Collection Districts18 productsMemory Collection Districts is organized around one broad purpose—Memory Collection Districts takes place in a high-detail city where collections reconstruct personal and shared memory—through Neon Abandoned Theme Markets, Neon Memory Geography, and Neon Soft Threshold Spaces.Abandoned Experience Architecture18 productsAbandoned Experience Architecture is organized around one broad purpose—Abandoned Experience Architecture takes place in a low-poly architecture of abandoned venues and emotional thresholds—through Facet Abandoned Theme Markets, Facet Memory Geography, and Facet Soft Threshold Spaces.Nostalgic Threshold Stories18 productsNostalgic Threshold Stories is organized around one broad purpose—Nostalgic Threshold Stories takes place in an animated anthology of characters returning to places that shaped them—through Afterimage Abandoned Theme Markets, Afterimage Memory Geography, and Afterimage Soft Threshold Spaces.Themed Memory Realities18 productsThemed Memory Realities is organized around one broad purpose—Themed Memory Realities takes place in a reality where themes, memories, and spaces physically rewrite one another—through Impossible Abandoned Theme Markets, Impossible Memory Geography, and Impossible Soft Threshold Spaces.