Infinite Concept Universeresearch · make · build · play
Navigate the universe

Choose a direction.

Plan 5 treats the original eight worlds as historical origins, not mandatory top-level navigation.

Topic spotlight

A Strange Game-Design Rabbit Hole

Not every useful game-design comparison begins with genre. This spotlight instead follows mechanics and sensations: movement under changing physical rules, learning hidden laws, connecting multiple planned experiences, and creating through tactile processes. The result is a deliberately strange cross-section of the public Games & Play corpus.

Topic spotlight4 membersFreeform
All collections

Editorial premise

Why these things belong together

The four concepts share an interest in rules, making and traversal without collapsing into one genre or one claimed game product.

Boundary

All four members remain Future Concepts. This spotlight is a route through ideas, not a catalog of playable releases.

Members

Every stop has a job.

Ordering, role and inclusion reason are explicit. Open any member to use its one canonical page.

Movement and hidden laws

Two concepts make rules themselves the thing a player must feel or infer.

movement-system concept · 01

Hollow Gold Expedition

Hollow Gold Expedition centers on master movement chains across spaces that reshape around speed, weight, and trajectory; its representative loop begins with “Read requirements”, then “Assemble structure”.

Why it is here: Hollow Gold Expedition centers movement chains across spaces reshaped by speed, weight and trajectory.

Legacy concept · Future Concept · Game Universe
rule-inference concept · 02

Surreal Science Bloom

Surreal Science Bloom centers on infer hidden laws through observation, testing, contradiction, and revision; its representative loop begins with “Gather evidence”, then “Separate fact from inference”.

Why it is here: Surreal Science Bloom turns observation, testing, contradiction and revision into the route toward hidden laws.

Legacy concept · Future Concept · Game Universe

Making as play

The second pair moves from discovering rules toward creating, connecting or preserving what the player makes.

connected-experience concept · 03

DIY Sound Gallery

DIY Sound Gallery connects 4 distinct planned games, including DIY Curator Hall and Sound Exchange Route, through experience stamps, role mastery, venue changes, personal routes, and a final participatory festival.

Why it is here: DIY Sound Gallery links planned games, roles, venue changes and personal routes into a wider experience structure.

Legacy concept · Future Concept · Multi-Game Universe
tactile-making concept · 04

Silver Static Voyage

Silver Static Voyage centers on create useful or beautiful things through tactile, learnable, non-exploitative processes; its representative loop begins with “Read requirements”, then “Assemble structure”.

Why it is here: Silver Static Voyage provides a tactile contrast where making useful or beautiful things becomes the learnable process.

Legacy concept · Future Concept · Game Universe