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ICUX-005 · Atlas & knowledge layer · interactive companion

Color, Light and Perception Lab

Sixteen grounded demonstrations connect ray optics, wave behavior, colorimetry and visual perception. Change an illustrative screen light source, inspect what the physical explanation actually claims, then compare it with what an ordinary browser can and cannot reproduce.

16 grounded demonstrationsOriginal explanatory vectorsReproducible JSON + deep linksNot a calibrated display or clinical test

Physical explanation stays separate.

Each demonstration names its light model, viewing/display assumption, color space and approximation note. A diagram can explain geometry or relationships without pretending that its pixels are measurements.

Color is never the only signal.

Angles, labels, patterns, numeric values and text repeat the essential state. Keyboard users can reach every demonstration and control; touch targets remain large enough for coarse pointers.

01 · Reflection

Specular reflection

A smooth surface sends a ray into a specific reflected direction.

Screen source HSL hue 48°, intensity cue 82%
Stage note: Equal-angle geometry.State: icux005-demo-01-specular-reflection|48|82|38|mirror

Physical explanation

What the grounded model says

For a smooth reflecting surface, the reflected ray leaves at an angle equal to the incident angle.

Light model
Sources

Screen approximation

What these pixels actually do

Display assumption
Color space
Approximation note

Reproducible settings

Export or share this scene

JSON export includes the stable demonstration ID, control values, current model notes and a permalink. Reopening the permalink reproduces the interactive state, subject to normal display differences.

Full catalog

16 ways light, matter, displays and perception diverge.

The cards below are static HTML, so the knowledge layer remains readable if scripts or analytics are unavailable.

01 · Reflection

Specular reflection

A smooth surface sends a ray into a specific reflected direction.

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02 · Reflection

Diffuse reflection

A rough surface sends reflected light into many directions.

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03 · Transmission

Refraction at a boundary

A ray changes direction when it crosses between media with different refractive indices.

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04 · Transmission

Total internal reflection

Above a critical angle, a ray in a higher-index medium can reflect instead of crossing the boundary.

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05 · Color formation

Dispersion through a prism

Different wavelengths can refract by different amounts, separating a broadband beam into colors.

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06 · Color formation

Additive light mixing

Overlapping red, green and blue screen-emitter regions create additive mixtures.

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07 · Transmission

Transmission and absorption

A filter can transmit some portions of incident light while absorbing or reflecting others.

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08 · Atmosphere

Short-wavelength scattering

Small-particle scattering can send shorter visible wavelengths more strongly in many directions.

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09 · Wave behavior

Polarization analyzer

Rotating an analyzer changes transmitted intensity for linearly polarized light.

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10 · Wave behavior

Thin-film interference

Reflections from two nearby interfaces can interfere and strengthen or suppress different wavelengths.

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11 · Wave behavior

Diffraction at an aperture

A finite aperture spreads a wave and can produce structured intensity patterns.

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12 · Perception

Illuminant × reflectance

The light reaching an observer from an object depends on both the illumination and the object's spectral reflectance.

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13 · Perception

Metameric match, then mismatch

Different spectra can produce the same tristimulus match for one observer/condition, then diverge under another condition.

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14 · Perception

Simultaneous contrast

Identical center pixels can appear different when their surrounds differ.

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15 · Perception

Photopic versus low-light sensitivity

Visual response changes with adaptation level; rods and cones contribute differently across lighting regimes.

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16 · Screen limits

Display gamut clipping

A browser can describe colors that a particular display may not reproduce exactly.

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Source & provenance ledger

Evidence is linked; third-party media is not copied.

CIE standards/publications, NIH/NEI, W3C, OpenStax and MIT perception resources ground the explanations. This candidate redistributes none of their figures or article bodies.

Colorimetry — Part 1: CIE standard colorimetric observersInternational Commission on Illumination (CIE) · accessed 2026-09-12

Defines standard colorimetric observers and colour-matching functions used in colorimetry.

Open source
Colorimetry, 4th Edition (CIE 015:2018)International Commission on Illumination (CIE) · accessed 2026-09-12

Authoritative overview of standard observers, illuminants, tristimulus values, chromaticity, colour spaces and viewing conditions.

Open source
The CIE 2016 Colour Appearance Model for Colour Management Systems: CIECAM16International Commission on Illumination (CIE) · accessed 2026-09-12

Supports the distinction between physical tristimulus values and viewing-condition-dependent colour appearance.

Open source
Modelling of simultaneous contrast effects using memory colour matching method to revise the CIECAM16 colour appearance modelCIE Proceedings 2019 · accessed 2026-09-12

Grounds the simultaneous-colour-contrast demonstration and its viewing-condition caveats.

Open source
CSS Color Module Level 4W3C · accessed 2026-09-12

Defines browser-facing color spaces including sRGB and explains in-gamut versus out-of-gamut CSS colors.

Open source
How the Eyes WorkNational Eye Institute (NIH) · accessed 2026-09-12

Grounds the basic eye/retina/photoreceptor boundary without turning this lab into a clinical vision test.

Open source
The Law of ReflectionOpenStax, University Physics Volume 3 · accessed 2026-09-12

Grounds specular and diffuse reflection behavior.

Open source
RefractionOpenStax, University Physics Volume 3 · accessed 2026-09-12

Grounds Snell-law refraction and changes in ray direction across media.

Open source
PolarizationOpenStax, University Physics Volume 3 · accessed 2026-09-12

Grounds polarization, analyzer rotation and intensity change.

Open source
University Physics Volume 3 — Chapter 3 SummaryOpenStax · accessed 2026-09-12

Grounds interference and diffraction as wave phenomena.

Open source
University Physics Volume 3 — Chapter 1 SummaryOpenStax · accessed 2026-09-12

Grounds dispersion, total internal reflection and the scope of geometric optics.

Open source
Checker Shadow Illusion — ExplanationMIT Perceptual Science Group · accessed 2026-09-12

Grounds the distinction between pixel luminance and perceived surface lightness under inferred illumination.

Open source
Universe glossary — Rayleigh scatteringNASA Science · accessed 2026-09-12

Grounds the wavelength-dependent Rayleigh scattering explanation and the blue-sky example.

Open source